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This unit involves collecting, o

300134 Introduction to Information Technology Autumn 2018

Page 1
Project for Creating Information Resource
Worth 15%, due in Week 13
[6:00pm Fri 1
st June]
Purpose and Context: Collecting, organising and presenting information
This unit involves collecting, organising and presenting information. This major project for
creating an Information Resource involves all these aspects.
Task specification
You are required to create an interactive, digital learning resource for a topic related to one
of your university units you have studied (or are currently studying) or a topic of Introduction
to Information Technology unit. You need to select one topic only. The aim is to produce a
collection of learning resource that other students would find useful, interesting and actually
teach them the selected topic so they can use these learning resources as reliable
references for studying the unit. The type of resource could include:
eBook chapters (creating stylish iBook chapters for unit 300134 Intro to IT is
strongly encouraged)
a WordPress content management design for creating a website or blog
a wiki content management design in a collaborative website environment
a YouTube video followed by a quiz
an interactive PDF or a simulation using hyperlinks in Powerpoint
a narrated Powerpoint presentation or a Prezi presentation
a mobile app (for computing students) or
something creative (you’re own idea that matches the marking criteria)
How to create the learning resources
The learning resources content must be presented using multimedia (i.e. Text, Images,
Audio, and Video) and links that lead to further information. In order to design a wellstructured good quality learning resource, a disciplined development scheme should be
adopted. Your learning resource needs to go through 5 stages of development:
1.
Design: Generating headings and subheadings of the learning resources and
showing the learning objectives. This activity can develop skills of taxonomies,
planning and structuring. Tools: concept maps.
2.
Collect: Aggregating a set of references that can be used while developing the
learning resources. Use university library website or Google scholar. This activity can
develop skills of online information search, organising, structuring and sequencing,

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note-taking, comparing and evaluating information from different resources. Tools:
search engines and open educational resources repositories.
3.
Reuse: Using the collected references or adapting previously created learning
resources as components of the whole project. This activity can develop skills of rerepresenting information, making summaries, designing diagrams and generating
new understanding. Tools: existing open educational resources.
4.
Authoring: arrange headings, add main content, reuse existing work and don’t
reinvite the wheel (i.e.: pre-generated videos, images, text but you always need to
attribute the original author), create quizzes through the learning resource, generate
glossary of the terms, add references at the end of your work, and use in-content
citation. Make your work looks like actual learning resource that would actually teach
the unit topic. Add your personal touch, where you think the topic can be explained in
a better way for other learners. This activity open ways for students’ creativity in
using new technologies in reconstruction of existing knowledge. Tools: content
authoring software tools specified in the following section.
5.
Licensing: Associating the learning resource with open licenses that describe how it
can be reused by others. Further details about this process will be discussed at
vUWS discussion board. This activity hands students the authorship of generated
resources. Tools: Open licenses such as Creative Commons.
The project artefacts can be of different size and quality, which are subject to the
information resource context and a set of features to be implemented. The aspects of this
project are determined by the type of information resource, media format, development
platforms, technical skills, time and budget, potential users of the product etc.
The project topic and size should be worked out during the design stage. You are asked
to relate a chosen topic to ONE concept only, which is to avoid an oversized work and
make the topic cohesive and manageable.
The project work is diverse and with creative ideas, there might not be a well pre-defined
model. However, there are examples and applicable guidelines to refer to. Detailed
instructions and examples of each type of the above will be placed in vUWS (please see
the next page). We also provided a Learning Resource Card, which outlines the project
management stages (please see the next page).

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Instructions and examples and Learning Resource Card
Detailed instructions and examples of each type of the above will be placed in vUWS.
Please check the link in vUWS.
You can download the “Learning Resource Card” from the following link:
Software tools you can use to create the learning resource
To develop stylish interactive learning resources, you need to use powerful software tools,
for instance:
Video shooting or on-screen video capture: Camtasia Studio, Adobe Captivate,
iSpring Pro etc. For getting quality video from a smartphone, you may need
Googling some tips.
iBook Author: if you are a user of Apple Macintosh computer you can use iBook
Author to create interactive learning resources.
WordPress (content management system) for creating an interactive website, with
multimedia (i.e.: text, images and video) to be used to improve the interactivity of the
learning content and engage the learner with your learning resource.
Creative idea where you create an interactive and engaging learning resource using
software tool of your own choice.
Further assistance with more resources and development toolkit
While more resources and development toolkit can be provided for further assistance, it is
not guaranteed. The link will be activated when having been fully prepared.

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Submission
The artefact of the project (information resource and associated document) will need to be
uploaded to corresponding drop-box on vUWS in week 13.
You are asked to upload your work into the drop-box allocated for your tutorial group that
you originally registered (a drop-box will also be created for external students). Submission
may not be accepted (not be marked) if being placed into a wrong drop-box (especially
uploading the Project work into a Portfolio drop-box).
Make sure the work uploaded are right file(s) and in right format. It’s desired to have your
product well released that is ready to view on typical platforms. If the work submitted is
broken or cannot be opened on typical platforms, a zero mark may be awarded. If your
work is deployed on a specific platform, please provide a readme file to detail the
deployment steps. We suggest you test your work before uploading it. Faulty submissions
(e.g. in wrong drop-box, wrong file, broken file, cannot be opened, inaccessible links) will
receive a zero mark.
If you submit an external link to your product (e.g. a Web address of Youtube video or a
Prezi presentation), it’s suggested to place this
external link into a Word document and
submit the Word document as attachment. Add the following details to the document:
Your name and student ID number
Tutorial details (time, day and campus)
Name of the learning resource
Link to the web address
Save the file in the following format:
studentID_LastName_ShortNameofYourLearning Resource.docx
e.g: 12345678_Smith_CompNetworks.docx
Merely placing the external link in the comment area may not draw enough attention of the
marker to your link.
Special considerations
The project specification and other relevant documents have been released in early of the
semester; students should have enough time for topic selection, reading background
materials, resource design, project prototyping, features implementation, draft artefact
testing etc.
The development of the project is not one-step event but over a few phases with an ongoing effort throughout the semester. A minor misadventure shouldn’t affect much on the
development of the major project.

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All students are treated fairly and equally; they are studying in a “level-playing field” that no
one suffers from any disadvantage and no one is offered more advantages over others.
In particular, please be aware of the following requirements for lodging special
consideration application:
1. To lodge an application, you can complete the Special Consideration eForm.
2. Applications must be submitted BEFORE the due date or no later than 5.00 p.m. of
the 2nd working day after the due date of the assessment task. Only students who
can provide evidence to support extenuating circumstances affecting submission of
the application may be granted permission to submit applications after this time.
3. The Project draft you have constructed thus far must be submitted as one supporting
document for the special consideration. You can submit your Project (any draft work
you have partially developed) onto vUWS if the corresponding drop-box is opened;
contact your tutor otherwise.
Data Safety
You should understand that data safety is an essential skill in IT. This unit doesn’t take into
account of data lost as a special consideration. For example, “computer broken”, “file
crashed”, “USB drive lost or corrupted” will not be considered a suitable reason to grant an
extension. One effective way to avoid the problem is to have multiple copies, more
specifically, to make the OFF-SITE backups.
Please refer to Practical 2 – Activity 2, which is about data backups. Data backups (in
particular the OFF-SITE backups) are extremely important for data safety.
Marking Criteria
In the large, the following features of your artefacts would be checked: Interest &
Usefulness, Design, Interactivity, Multimedia, and Final Product.

Marking Criteria Unsatisfactory Pass Credit Distinction High Distinction
Interest and
Usefulness
Couldn’t really be
used by students
as a learning
resource
Students
wouldn’t find
this resource
interesting
unless
improvements
were made
Could be used
as is, but could
still be improved.
Has educational
value.
Could be used in
future classes
without further
improvement.
Students would be
very motivated to use
this resource.
Design Not aesthetic at
all
Some effort to
make the
design look
aesthetic and
professional.
Mostly
professional
design, but with
room for
improvement.
Illustrates
learning design.
Looks good
enough to use
internally at UWS
for future classes
Looks good enough
to use externally to
showcase UWS
student work

 

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Exhibits
Interface design
Interactivity No interactivity Limited
interactivity
Interactive.
Communication
in practice
Very interactive Highly interactive
Multimedia Not multimedia
(one medium
only)
Limited use
of multimedia
Uses at least 3
types of media
Uses a range of
media
Very good use of a
range of media
Final
Product
Not really a
learning
resource
Limited,
contains
errors or lack of
functionality
Nearly
complete.
Some areas
require
improvement.
Uses simple
techniques with
known
expertise.
Integrated and
well published.
Reusable.
Complete.
Few errors
reported when
examined. More
complex
development
which requires
learning some
new skills.
Highly integrated
and well
published.
Complete. Little or no
errors found.
Development
requires learning
new, complex skills.
Highly integrated and
well published.

In the small, the following rubrics will be used to check your artefact (see the next page).
Therefore, it is highly recommended that you keep an eye on these criteria while
developing your learning resource.

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Definition of
criteria
Unsatisfactory Pass Credit Distinction Distinction High
Technical Design and
navigation
Applying the proper
level of consistency of
colours, graphics and
fonts. Ease of
navigation using
headings and
subheading through
the whole resource.
Poor consistency of
integrating colours,
graphics and fonts.
Learner has no
control on navigation
through the learning
resource.
Somehow consistent
with using colours,
graphics and fonts.
Navigation is not
efficient through the
learning resource.
Consistent with
using colours,
graphics and
fonts and
sufficient level of
navigation
through the
learning
resource. Needs
some
modifications in
order to be used
by others as a
learning
resource.
Very well designed,
with proper level of
consistency colours,
graphics and fonts, and
properly structured
using headings and
subheading that
facilitate navigation
through the learning
resource. Slight
modifications can be
done in order to be
used by other learners.
Professionally
designed with
proper level of
integrating
multimedia, very
well structured
with headings and
subheadings.
Navigation is easy
and clear where
everything is. Can
be used by other
learners without
any further
modification.
Interactivity
and use of
multimedia
Ability of learning
resource of promoting
constructive activity,
providing the learner
with sufficient control,
and level of
interactivity through
the proper use of
multimedia.
No interactivity, and
lack use of
multimedia (one
medium only),
learner has no control
of using the learning
resource.
Limited interactivity
and limited use of
multimedia.
Interactive
through
providing
response and
actions based on
learners input.
Interactivity
supported with
use of range of
media.
Very interactive
though providing
learners with feedback
based on their input.
Can be slightly
modified so other
learners can use it
effectively.
Highly interactive
by responding to
learner’s action
with proper use of
multimedia.
Professionally
developed and can
be recommended
for other learners
without any
further
modification.
References
and
licensing
Listing references and
resources that were
used to develop the
learning resources. The
learning resource is
licensed with a flexible
publishing licence in
the least restrictive
manner.
The learning resource
doesn’t provide any
references, and it is
not licensed with any
open license.
The learning resource
provides very few
references however, all
of references are not
recent, and there is no
clear link between the
references and
knowledge presented.
No use of open license.
The learning
resource
provides a
complete
references list at
the end. Some of
the references
are recent and
relevant
however,
majority is not
The learning resource
provides a complete
references list at the
end. Some of the
references are recent
and relevant however,
majority is not recent.
There is well
established link with
previous knowledge.
Proper use of open
The learning
resource provides
a complete
references list at
the end.
References are all
recent and used
successfully to
build links with
previous
knowledge. Use of

 

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recent. There is
well established
link with previous
knowledge .No
use of open
license.
license. least restrictive
open license.
Educational Content
accuracy
The learning material is
free from errors and
connects important
associated concepts
within the subject
matter, has non-biased
presentation of ideas,
and provides
comprehensive
information effectively
that the target
audience should be
able to understand the
subject matter
Content is inaccurate
and there is no value
of its information.
The content has several
errors related to
accuracy of content and
being biased or misses
information that could
mislead learners.
Claims are not
supported by evidence
and there is no logical
argument among
presentation of ideas. It
also lacks of
appropriate level of
detail.
The content has
some errors
related to
accuracy of
content. In
general the
content has non
biased
information.
More evidences
and logical
argument are
needed here
with appropriate
details that
connect
important
concepts.
The content is free of
error and presented
without bias or
omissions that could
mislead learners. It
falls short on being
excellent in that it has
some inaccuracy in
making connections
among main concepts
within the subject
matter.
The content is free
of error and
presented without
bias or omissions
that could mislead
learners. Claims
are supported by
evidence or logical
argument.
Presentations
emphasize key
points and
significant ideas
with an
appropriate level
of detail. Connects
important
associated
concepts within
the subject matter.
Differences among
cultural and ethnic
groups are
represented in a
balanced and
sensitive manner.
Motivation Motivation is defined
as ability to motivate
and interest an
identified population
of learners. The
resource has the
potentiality to
motivate and generate
The learning resource
fails to engage and
motivate the learners,
that is it lacks
questions and there
are no motives for
learners to pursue
exploring the subject
The learning resource
provides weak
opportunities to engage
and motivate the
learners. Limited
questions available
throughout the learning
resource.
The learning
resource
somehow
engages the
learner by
providing some
questions
throughout the
The learning resource
engages the learner by
providing some
questions throughout
the learning resource.
There are clear
motives for The
learners to explore
The learning
resource engages
the learner by
asking questions
and waiting for
feedback from the
learner either
throughout the

 

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interest in the subject
that is addressed, and
offers a representation
of reality-based
content, this could be
through multimedia,
interactivity, humor,
drama and / or
challenges through
games that stimulate
student interest.
area. learning
resource. There
are some
attempts to
motive the
learners to
explore more in
the subject area.
more in the subject
area.
learning resource
or at the posttest
(i.e.: quiz at the
end). The learning
resource also
motivates learner
to explore more in
the subject area.

 

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Questions
Questions about this assessment item can be placed in the vUWS discussion area in the
topic ‘Information Resource Project Questions’ (if available).

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